Ghostbusters Trap – Hard Surface Modeling Practice (Fan Art)

This is a 3D fan art recreation of the classic Ghost Trap from Ghostbusters, created as part of a personal study focused on hard surface modeling, UV mapping, and texturing.

The model was built in Autodesk Maya, UV unwrapped manually, and textured using Substance Painter. This project served as a practice piece to improve my workflow and attention to detail while recreating one of the most iconic props from a film that deeply influenced me as a child.

All aspects of the model—modeling, UVs, and texturing—were done by me.
This is a non-commercial, fan-made project created for educational and portfolio purposes only.

Date
June 16, 2025