War Rhino

High poly model with optional armor. (The armor and the rendering was made in ZBrush, the composing in Photoshop)

High poly model with optional armor. (The armor and the rendering was made in ZBrush, the composing in Photoshop)

Side view of the High poly model.

Side view of the High poly model.

Back view of the High poly model.

Back view of the High poly model.

Front view of the High poly model.

Front view of the High poly model.

High poly model with optional armor. (The armor and the rendering was made in ZBrush, the composing in Photoshop)

High poly model with optional armor. (The armor and the rendering was made in ZBrush, the composing in Photoshop)

Side view of the High poly model with optional armor.

Side view of the High poly model with optional armor.

High poly model with optional armor, without materials.

High poly model with optional armor, without materials.

Front view of the High poly model with optional armor.

Front view of the High poly model with optional armor.

Back view of the High poly model with optional armor.

Back view of the High poly model with optional armor.

polycount

polycount

lowpoly Arnold-Maya Render

lowpoly Arnold-Maya Render

I created this rhino for training purposes. The goal was to create a realistic creature for a game or a film. All parts were sculted in ZBrush from scretch. I’ve done the retopology and the uv mapping in maya. The texture was done in Substance Painter.

Date
October 6, 2020